Commercially speaking, it is a curiosity of a game since it isn’t even based on any existing franchise. Originally it was developed exclusively for Japanese mobile phones in 2003, later followed by a 2005 PCB updated version for arcades. Regardless, Spica was quite a risky adventure for Taito. They did so in a rather conventional yet unique way. Since their first arcade release in 1978 with Astro Race, games that have the Taito logo usually contain a lot of charm and classic arcade aesthetics, so it seems rather fitting for them to bring back 2D side-scrolling action with Spica Adventure. Without a doubt, Taito is one of the major players in that field, and one of the oldest as well. Entire genres were born and refined, and many tropes and design choices are rooted deeply even in forthcoming generations. Besides this being correlated mostly to shorter games with extended length by the challenge, learning curve and rewarding gameplay, ultimately it all comes down to the fact that arcades used to be home for innovation. There’s a certain notion among gamers that can be defined by anyone’s words in different ways such as “classic arcade gaming” or “glory of arcade times”.
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